Hikaru no Go
Synopsis
A regular school boy, Hikaru Shindo stumbles upon an old go board while looking through his grandpa's old storage room for something worth money. From inside the board came an old spirit named Sai who once dedicated his life to go. Together, Sai continues to search for the move people call "the god's hand" while Hikaru slowly began an interest in this ancient game and walks down the road of go.
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Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic - and that's when thing get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex bpard game to the Emperor of Japan many centuries ago. In one fateful moment, Sai becomes a part of Hikaru's consciousness and together, through thick and thin, they make an unstoppable Go-playing team. Will they be able to defeat Go players who have dedicated their lives to the game? Will Sai achieve the "Divine Move" so he'll finally be able to rest in peace?
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*Hikaru no Go* received the Shogakukan Manga Award in 2000 and creators received Tezuka Osamu Cultural Prize in 2003 for the series.
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